In order of processing: (for reference, this also shows tasks and various special passages). Shows the UI bar. Note: Zorkish Sugarcube 6. The links go to the most recent release versions of each in SugarCube's source code repository. See Template API for more information. Most interactive elementse.g., passage links, interactive macros, etc.cannot be properly copied via <>. Used for pre-story-start initialization tasks, like variable initialization (happens at the beginning of story initialization). Yes it is possible. Twine1/Twee: Required. Manages the Settings dialog and settings object. The argument string after converting all TwineScript syntax elements into their native JavaScript counterparts. To ensure backwards compatibility of existing strings objects, if one exists within a project's scripts, the older object is mapped to the new l10nStrings object. The audio subsystem is based upon the HTML Media Elements APIs and comes with some built-in limitations: Pauses playback of all currently registered tracks and, if they're not already in the process of loading, force them to drop any existing data and begin loading. Shorthand for jQuery's .on() method applied to each of the audio elements. Warning: Examples of good uses: achievement tracking, new game+ data, playthrough statistics, etc. Returns whether any moments with the given title exist within the past in-play history (past only). However, this means that extra care must be taken when writing them to ensure that unwanted whitespace is not created within the final output. See the <> macro for its replacement. followed by the template namee.g., ?yoloand are set up as functions-that-return-strings, strings, or arrays of eitherfrom which a random member is selected whenever the template is processed. In general, look to the .random() method instead. Returns whether the track is loading data. See the .includes() method for its replacement. classes) guide for more detailed information. Terminates the execution of the current <>. Returns whether the history navigation was successful (should only fail if the index is not within the bounds of the full history). See the Macro API docs for more information. The IFID (Interactive Fiction IDentifier) of the story, if any. Twine 2 Editor Twine 2 Editor Story Listing Passages View Passages Story Formats Getting . See the :passagedisplay event for its replacement. Does not modify the original. This macro has been deprecated and should no longer be used. Doing so allows interactions with the text to also trigger its <>. This video covers how to create the "Space Exploration" example in SugarCube 2.0.Harlowe: https://youtu.be/DvOPqJzXWgoSnowman: https://youtu.be/_G7tCGi8sLsPr. Passage init. Only deletes the groups themselves, does not affect their component tracks. Whenever your story is first started or, for any reason, restartede.g., the browser window/tab was refreshed/reloadedit undergoes its startup sequence. This is only really useful when you want to invoke a macro for its side-effects and aren't interested in its output. For example, you may use the following JavaScript code to record the last non-menu passage into the $return story variable: (Twine2: the Story JavaScript, Twine1/Twee: a script-tagged passage). Instead, the macro is passed a receiver variable which is set to the value input by the user. Deletes all currently registered on-load handlers. <> does not terminate passage rendering in the passage where it was encountered, so care must be taken to ensure that no unwanted state modifications occur after its call. Concatenates one or more unique members to the end of the base array and returns the result as a new array. Registers the passage as a video passage. Determines whether rendering passages have their leading/trailing newlines removed and all remaining sequences of newlines replaced with single spaces before they're rendered. Once unloaded, playback cannot occur until the selected tracks' data is loaded again. Passage display. Create a new passage, which will only be used as a media passageone per media source. Moves forward one moment within the full history (past + future), if possible, activating and showing the moment moved to. Stows the UI bar, so that it takes up less space. Before beginning, make sure that your Twine game is set up for the SugarCube format. Note: A set of opening and closing tagsi.e., defines the verbatim HTML markup. Note: Gets or sets the playlist's randomly shuffled playback state (default: false). Starts playback of the track and fades it from the specified volume level to 0 (silent) over the specified number of seconds. Determines whether the audio subsystem attempts to preload track metadatameaning information about the track (e.g., duration), not its audio frames. Returns whether any valid sources were registered. sugarcube-2: macros: customMacroName: container: true anotherOne: {} If using *.twee-config . Note: classes) revival code and associated data within the revive wrapper, which should be returned from an object instance's .toJSON() method, so that the instance may be properly revived upon deserialization. If the autosave cannot be loaded, for any reason, then the start passage is loaded instead. Passage render. The previous state is completely lostthe new state is not added to or combined with the current state, instead it replaces it in its entirety. Sugarcube is a legacy version that supports the features and syntax of earlier Twine 1.x versions. Should the history exceed the limit, states will be dropped from the past (oldest first). If you want to undo previous moments within the history, rather than return to a passage, see the <> macro. The Fullscreen API comes with some built-in limitations: Returns the current fullscreen element or, if fullscreen mode is not active, null. Note: The Share dialog only displays linksspecifically, anything that creates an anchor element (). When used to set the loop state, returns a reference to the current AudioList instance for chaining. Sets the maximum number of available save slots. Furthermore, it is no longer instantiated into the legacy macros objectwhich still exists, so SugarCube-compatible legacy macros will continue to work. Controls the playback of audio tracks, which must be set up via <>. In addition to the history, there is also the active momenti.e., presentand expired momentsi.e., moments that had been played, but have expired from the history, thus cannot be navigated to. Of the three Harlowe seems the most robusts, followed by SugarCube. Prepares the dialog for use and returns a reference to its content area. Equivalent to wrapping the entire passage in a <> macro. May be called either with the passage name or with a link markup. It is replaced by the Setting API and settings special variable. Injecting additional <> macro invocations after a :typingcomplete event has been fired will cause another event to eventually be generated, since you're creating a new sequence of typing. Removes and returns the last member from the array, or undefined if the array is empty. In SugarCube, both variables would still point to the same underlying objectat least initially (see below): SugarCube does eventually clone its non-primitive data types as well, but does at the start of passage navigation, rather than each time they're modified. Note: The names of both story and temporary variables have a certain format that they must followwhich signifies that they are variables and not some other kind of data. When used to set the loop state, returns a reference to the current AudioTrack instance for chaining. To enable test mode, use the test option (-t, --test). TwineHacker To Debug (Or Cheat) Twine {SugarCube} Variables based on extension from this f95 thread (thanks to @spectr3.9911) compatible with Chrome and Firefox Installation instructions Chrome: download repository and use Developer Mode then point directory Note: This setting has been deprecated and should no longer be used. All other non-generic object types, on the other hand, must be made compatible to be successfully stored within story variables. Harlowe refers to these as "revision macros". Adds a playlist with the given list ID. Array<string>) The URLs of the external stylesheets to import. If the autosave exists and the story is configured to automatically load it, then the autosave is loaded and the state is replaced by the autosave's state and the active passage is rendered, just as if the user had loaded any other save. A side effect simply means that the evaluation of the expression modifies some state. Warning: SimpleAudio events allow the execution of JavaScript code at specific points during audio playback. This is not necessarily the same as the current state of the story: because moment creation is tied to passage navigation, changes that occur between one passage navigation and the next are not part of the current moment and will not be preserved by a moment until the next navigation, when the next moment is created. Note: Sets the selected tracks' repeating playback state (default: false). Arithmetic: The expression yields a number valuee.g.. When used to set the volume, returns a reference to the current AudioList instance for chaining. Warning: The callback is passed one parameter, the original destination passage title. Returns the number of turns that have passed since the last instance of the passage with the given title occurred within the story history or -1 if it does not exist. See Dialog API for more information. Anything from a number to a series of characters can be stored in a variable. The parser instance that generated the macro call. This allows you to fine tune for those cases. No line-break control mechanisms are used in the following examples for readability. Instead, use either the built-in functions random() & randomFloat() or the State.random() method, if you need direct access to the PRNGsince it returns a call to either Math.random() or the seedable PRNG, as appropriate. The History API object has been renamed to State and some of its methods have also changed. Returns the title of the active (present) passage. Removes event handlers from the selected tracks. For game-oriented projects, as opposed to more story-oriented interactive fiction, a setting of 1 is strongly recommended. For instances where you need to run some pure JavaScript and don't want to waste time performing extra processing on code that has no story or temporary variables or TwineScript operators in it and/or worry about the parser possibly clobbering the code. See: Removes event handlers from the track. Determines whether saving is allowed within the current context. Requires tracks to be set up via <>. Completely removes the UI bar and all of its associated styles and event handlers. child-definition array) optional: If the macro has children, specify them as an array of strings or . Etc. Note: Roughly equivalent to the :passagerender event. Compilers supporting automatic creation of media passages: Warning (Twine2): Returns whether the seedable PRNG has been enabled. Wikifies the given content source(s) and discards the result. Multiplies the current value on the left-hand side of the operator by the value on the right-hand side and assigns the result to the left-hand side. Returns a reference to the active (present) story variables store (equivalent to: State.variables). We have tried to point out which they do work with, but beware! The story's title is part of the story project. Combining the <<set> and <<if> macros. In these cases, audio will not automatically play on the starting passage, nor is it likely to play if initiated from within asynchronous codee.g., via. There are cases, however, where things get a bit more complicated, namely: instances where you need to pass the name of a variable as an argument, rather than its value, and those where you want to pass the result of an expression as argument. For example: (not an exhaustive list). Use of this macro is only necessary when you need to localize a variable's value for use with an asynchronous macroi.e., a macro whose contents are executed at some later time, rather than when it's invoked; e.g., interactive macros, <>, <>. Returns a reference to the dialog's content area. To avoid this problem, it's suggested that you use the separate argument form of the <> macro in Twine2as shown above. Temporary variables were added in v2.3.0. The nobr special tag and Config.passages.nobr setting applies the same processing to an entire passage or all passages, respectively. The number of moments contained within the story history is, generally, limited, via the Config.history.maxStates setting. See Guide: Media Passages for more information. Thus, a call to UIBar.stow() may also be necessary. The sigil must be a dollar sign ($) for story variables or an underscore (_) for temporary variables. In Harlowe, the same operation will yield an error: You must convert the values to the same type in Harlowe. When a new moment is created, SugarCube stores the playthrough state to session storage. Then close the dialog box. The function will be called just before the built-in no-break passage processing if you're also using thatsee the Config.passages.nobr setting and nobr special tag. LoadScreen API. See <> for more information. depending on the age of your browser, you may also see a list of all current variables when interacting with the Add field. Starts playback of the selected tracks and fades them from the specified volume level to 0 (silent) over the specified number of seconds. Note: The autosave is, for the most part, a normal save slot, but with a few special features built in. Used within <> macros. The new l10nStrings object has a simpler, flatter, set of properties and better support for replacement strings. Unfortunately, due to limitations in the current release of Twine1, the Build menu's Test Play menu item is not able to trigger test mode. Outputs the contents of the passage with the given name, optionally wrapping it within an HTML element. Returns an AudioRunner instance for the tracks matching the given selector. This section offers a list of SugarCube-specific events, triggered at various points during story operation. The hierarchy of the document body, including associated HTML IDs and class names is as follows. SugarCube does not trim whitespace from the contents of <> macros, so that authors don't have to resort to various kludges to get whitespace where they want it. Note: Intended to be mnemonically better for uses where the expression is arbitrary code, rather than variables to seti.e., <> to run code, <> to set variables. The best example of an array is a pill container. Does not modify the original. Does not modify the original. Resets the setting with the given name to its default value. While there are no custom properties, the event is fired from the dialog's body, thus the target property will refer to its body elementi.e., #ui-dialog-body. Macros fall into two broad categories based on the kind of arguments they accept: those that want an expressione.g., <> and <>and those that want discrete arguments separated by whitespacee.g., <> and <Mary J Blige Sister Jonquell, How Can A Karate Chop Break A Board Brainly, Articles T